![]() ![]() These missions are fun, and the original game's control scheme returns, letting you aim and move around with ease using a twin-stick method or on-screen touch aiming.Įven though the game's zombie-killing action makes for a fun time, it quickly gets repetitive, even with the variety of mission types. There's always something to shoot, like spitting nurses and zombie clowns. You'll choose from a handful of characters and tackle missions, including all-out slaughter, massive boss battles (wait until you meet the Chef Zombie) and escorting unarmed civilians out of harm's way. Plus, there's still no sign of co-op or multiplayer. Fans of the original game will find plenty to like, but it doesn't expand upon the formula. Now we have the sequel, Call of Mini: Zombies 2, and it's business as usual for Triniti Interactive. Despite its novel concept and fun gameplay, we couldn't overlook its repetitive nature, nor its genuine lack of co-op and multiplayer modes. When we reviewed the original Call of Mini: Zombies for iOS last year, we found it to be a fresh take on the zombie shooting genre, replacing realistic character models in favor of super-deformed, pint-sized runts. ![]()
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